I decided my Calneage list wasnt all that bad, it had guns, many many guns, and men, many many many many many men. but it did need beefing up as before it was part of a doubles tournament, this time it would be a stand alone force.
My old Calneage list was as follows:
- Platoon Command - power weapon, missile launcher, 2x grenade launchers - 65 points
- Infantry squad 1 - autocannon, grenade launcher - 65 points
- Infantry squad 2 - autocannon, grenade launcher - 65 points
- Heavy Weapon Squad 1 - 3x heavy bolters - 75 points
- Heavy Weapon Squad 1 - 3x autocannons - 75 points
- Conscripts (20) - 80 points
- Armoured Sentinal - Plasma Cannon - 75 points
Although this was a cracking list, mobs of men, and plasma melty death. I doubt it will stand up on its own without John H's suicidal armoured sentinals and suicidal men to distract the opponents.
So I looked into ways of beefing it up with armour and more heavy guns.
By dropping the sentinal, and a heavy weapon squad, I saved myself 150 points, knowing my chimera was only 60, and my salamander was only 55, I still had 35 points left.
By replacing the missile launcher from the command squad with a heavy bolter, I could save a further 5 points, giving me 40 points to spend on a scout sentinal with an autocannon.
Making the list:
- Platoon Command - Power Weapon, Heavy Bolter, 2x Grenade Launchers - 60points
- Infantry squad 1 - autocannon, grenade launcher - 65 points
- Infantry squad 2 - autocannon, grenade launcher - 65 points
- Heavy Weapon Squad 1 - 3x autocannons - 75 points
- Conscripts (20) - 80 points
- Chimera - Autocannon, hull Heavy Bolter - 60 points
- Salamander Scout - Autocannon, Hull Heavy Bolter - 55 points
- Scout Sentinal - Autocannon - 40 points
There's a couple of modifications that could be made to this list.
I'm weighing up swapping the platoon command's heavy bolter with one of the infantry squad's autocannon - making the platoon command more anti tank, and the infantry squad more anti infantry.
or in fact just swapping out both infantry squad's autocannons for heavy bolters - more fire against closer units might tighten up the focus of this army.
Also the Chimera. which unit do I give it to? do I load up the platoon command, giving them a bit of armour to protect the order giving commander? or do i give it to an infantry squad to allow them to race up to objectives?
- I'm swayed to the platoon command simply because they have 2 grenade launchers, and I can experiment with these famous "drive by" lists that seem so popular these days, plus the order may prove useful so protecting the command squad may be smart.
Well thats all from me, as you can see from the pic above, theres work to be done, tracks need attaching to the salamander and chimera, the sentinal needs work done, and theres plenty of flock needing to be applied to the bases to make them look more pretty. not to mention the paintwork needed on the salamander and chimera, i haven't really tried to weatherthem, or wash them, or anything like that :S
Anyway, Catch you soon.
TSINI