Tuesday, 23 March 2010

Roll Call!! 500 point Patrol Force List

Ok, so I got carried away last night with planning for this 500 point combat patrol, and immediately re-wrote my list (something I didn't intend to do till later this week...)

I decided my Calneage list wasnt all that bad, it had guns, many many guns, and men, many many many many many men. but it did need beefing up as before it was part of a doubles tournament, this time it would be a stand alone force.

My old Calneage list was as follows:
  • Platoon Command - power weapon, missile launcher, 2x grenade launchers - 65 points
  • Infantry squad 1 - autocannon, grenade launcher - 65 points
  • Infantry squad 2 - autocannon, grenade launcher - 65 points
  • Heavy Weapon Squad 1 - 3x heavy bolters - 75 points
  • Heavy Weapon Squad 1 - 3x autocannons - 75 points
  • Conscripts (20) - 80 points
  • Armoured Sentinal - Plasma Cannon - 75 points
Total 500 points, 7 kill points, 57 men, 4 grenade launchers, 1 plasma cannon, 1 missile launcher, 5 autocannons and 3 heavy bolters.

Although this was a cracking list, mobs of men, and plasma melty death. I doubt it will stand up on its own without John H's suicidal armoured sentinals and suicidal men to distract the opponents.

So I looked into ways of beefing it up with armour and more heavy guns.

By dropping the sentinal, and a heavy weapon squad, I saved myself 150 points, knowing my chimera was only 60, and my salamander was only 55, I still had 35 points left.
By replacing the missile launcher from the command squad with a heavy bolter, I could save a further 5 points, giving me 40 points to spend on a scout sentinal with an autocannon.

Making the list:
  • Platoon Command - Power Weapon, Heavy Bolter, 2x Grenade Launchers - 60points
  • Infantry squad 1 - autocannon, grenade launcher - 65 points
  • Infantry squad 2 - autocannon, grenade launcher - 65 points
  • Heavy Weapon Squad 1 - 3x autocannons - 75 points
  • Conscripts (20) - 80 points
  • Chimera - Autocannon, hull Heavy Bolter - 60 points
  • Salamander Scout - Autocannon, Hull Heavy Bolter - 55 points
  • Scout Sentinal - Autocannon - 40 points
Total: 500 points, 8 kill points, 51 men, 4 grenade launchers, 8 autocannons and 3 heavy bolters.

There's a couple of modifications that could be made to this list.

I'm weighing up swapping the platoon command's heavy bolter with one of the infantry squad's autocannon - making the platoon command more anti tank, and the infantry squad more anti infantry.

or in fact just swapping out both infantry squad's autocannons for heavy bolters - more fire against closer units might tighten up the focus of this army.

Also the Chimera. which unit do I give it to? do I load up the platoon command, giving them a bit of armour to protect the order giving commander? or do i give it to an infantry squad to allow them to race up to objectives?
- I'm swayed to the platoon command simply because they have 2 grenade launchers, and I can experiment with these famous "drive by" lists that seem so popular these days, plus the order may prove useful so protecting the command squad may be smart.

Well thats all from me, as you can see from the pic above, theres work to be done, tracks need attaching to the salamander and chimera, the sentinal needs work done, and theres plenty of flock needing to be applied to the bases to make them look more pretty. not to mention the paintwork needed on the salamander and chimera, i haven't really tried to weatherthem, or wash them, or anything like that :S

Anyway, Catch you soon.

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The Lucky 88th History

The Lucky 88th

The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

The Curse of Borlina

During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.
Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.


A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines” and “Black Storm”) to seek out loyal forces.

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrocity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run

Any outsider coming into contact with any surviving member of the Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.