I actually hadn't seen the guys for a few months, so it was great to catch up and make some wargaming related plans, and chat shizzle about all the new (and controversial) goings on at GW, and our other planned game systems (dystopian wars being one... we got our hands on some of the new dreadnoughts and the new FSA land ships due to one of the sculpters hanging around)
So onto the game!
We decided on a 4 v 4 game which the others had played at a shindig at TripleHelix before.
Essentially "Capture the Flag"
500 points per player
Each player deployed in a 12" square from the table corner.
A wheely bin objective was placed in the centre. This objective would join the first infantry unit which came into contact with it. and would move with the unit (including being loaded onto transports for no space taken up - it could be towed/stowed on the roof) before moving the unit must test for initiative (1D6) if failed, the wheely bin would sip from their grip, scattering 2D6 and stopping when it came into contact with any scenery/other units.
You score a victory point for moving the carrying unit off of your deployment table edge (12" from your corner) once this happens, your unit is then placed in reserve (available next turn) and the wheely bin appears suddenly at the centre of the board.
Deployment As you can see, a crowded start for my infantry heavy force, . I had Dark Eldar to my right, hence the heavy bolters placement, and many many many Attack bikes to my right, hence the plasma cannon.