I actually hadn't seen the guys for a few months, so it was great to catch up and make some wargaming related plans, and chat shizzle about all the new (and controversial) goings on at GW, and our other planned game systems (dystopian wars being one... we got our hands on some of the new dreadnoughts and the new FSA land ships due to one of the sculpters hanging around)
So onto the game!
We decided on a 4 v 4 game which the others had played at a shindig at TripleHelix before.
Essentially "Capture the Flag"
500 points per player
Each player deployed in a 12" square from the table corner.
A wheely bin objective was placed in the centre. This objective would join the first infantry unit which came into contact with it. and would move with the unit (including being loaded onto transports for no space taken up - it could be towed/stowed on the roof) before moving the unit must test for initiative (1D6) if failed, the wheely bin would sip from their grip, scattering 2D6 and stopping when it came into contact with any scenery/other units.
You score a victory point for moving the carrying unit off of your deployment table edge (12" from your corner) once this happens, your unit is then placed in reserve (available next turn) and the wheely bin appears suddenly at the centre of the board.
So this is the force I assembled, Its pretty much exactly what I took to calneage two years ago. I knew that it was going to be a 500 point game and figured, it was funny then so should be a laugh this time round.
Platoon Command: Power Sword, Missile Launcher, Grenade Launcher
Infantry Squad 1: Autocannon, Grenade Launcher
Infantry Squad 2: Missile Launcher, Grenade Launcher
Conscripts: 20 men
Heavy Bolter Weapons Team
Autocannon Weapons Team
Armoured Sentinel: Plasma Cannon
500 points Exactly
Deployment As you can see, a crowded start for my infantry heavy force, . I had Dark Eldar to my right, hence the heavy bolters placement, and many many many Attack bikes to my right, hence the plasma cannon.
I scored First deployment/turn, So elected to charge forwards without a single shot. the basic plan, stay in the trees and get the long range weapons in position, and of course....
CHARGE OF THE CONSCRIPTS!!!!!!
Heres the table in full, a defensive line between two forests, with a temple at the centre, housing the "Holy Wheely Bin"
Lees Three glass towers, or Dark Eldar vehicles if you will.
A Detachment of Khorn set up in the opposing forest
And the Many (Many) Attack bikes arrive from the open to my left.
Here it is, THE HOLY WHEELY BIN who knows what wonders are inside it.
Obviously the Dark Eldar have an advantage with insane movement capabilities. Though sitting a Raider on the objective does mean it will have to endure all the following firing.
With my right flank in tatters after a few Dark eldar strafing runs, my left flank advances at a rapid rate.
The Platoon Command made it into a busted bunker, ordering the conscripts to make the dash for the objective, and eyeing up targets for their missile launcher.
You can see the missile launcher team eyeing up lees raider, which had already claimed my heavy bolter team
The wheely bin however was making a dash for the board edge under the other raider which had escaped from the board centre untouched
The conscripts charge after the wheely bin
The marine bikers make it to the centre of the temple, pursuing the Dark eldar
The missile launcher Infantry squad hold base in my deployment zone, ready to give cover/aid to any returning units with the wheely bin
Lee's Dark Eldar manage to get the Wheely bin off of his table edge.
The Bin is reset, And now the slower armies are all over the centre
The bikes make contact,
The attack bike had obviously been a tad too enthusiastic when it reached the centre and dropped the wheely bin almost immediately
Originally the objective scattered 8" over the top of the chaos rhino, which is when we ammended the rules to stop the scatter when it comes into contact with objects/units
the wheely bin nearly coasted into the hands of some newly disembarked Khorn Berserkers, but was snatched away and back to the marine deployment zone. but the bikes were organised and had a second unit ready to pounce when the bin was reset a second time.
The first successful hit by my sentinel paid off, if it had scattered anywhere my poor conscripts would have been badly injured... Luckily a Hit scored me 3 Berserker kills
You can see how close that shot was
My autocannon Infantry Squad make a daring move once the biker was dispatched, using the conscripts as a shield between them and the berserkers, they grab the objective
The conscripts "bravely" take on the berserkers
And unsurprisingly FLEE!!
The remaining 2 berserkers are dispatched by plasma cannon fire, and the champion is humiliated by a laspistol wound which kills him.
The wheely bin looks to be in guard control on turn 5
Although casualties are mounting
Turn 6, and my second infantry squad run out to help bring back the objective (which has mysteriously turned into a purple rock...)
The sentinel leaps out to hold off the chasing bike
With that being the 6th turn, and Lee needing to head off (hence the wheely bin dissapearing) the guys suggested i tested to see if i could get my guys off of the table in turn 7. (i had held up every enemy unit which could have impeded my movement)
With 11" to cover, I needed to roll a 5+ for my run...
Dark Eldar and Marines win with a point each. Proving that when it comes to capture the flag, bikes and tranports get it done quicker than marching your men like the grand old duke of york!
But which is more fun?