Monday, 12 July 2010

Spearhead - our first venture

a few months ago, the ddwg group decided to get a game of spearhead together.

apologies for the random picture quality, they are all camera phone pictures, and from 2 different people.

the scenario was simple.

5000 points per side (4 players, 2500points per player)

I'm not too sure on the name of the scenario, but one objective is worth 3 victory points (in this scenario a cross road) and the other 3 objectives are worth 1 victory point each.

Here is the imperial setup:


We were lined up ready to pounce on the 3point objective with a mechanised column of guard in chimeras. A long gunline stretching out to the right. Whilst a small armoured group flanked the orks from the rear, and a strike team of penal legionnaires was being ferried in by a vendetta with a supporting vulture. the plan literally was to keep the advancing orks at bay, then jump onto the objective towards the halfway point in the game and hold it. whilst the strike units would attempt to grab a single 1point objective, winning us the game.

The orks (not shown deployed) lined up a large armoured column to punch through the middle of the crossroad, with support from dreds and killa kans who would break from the cover of the buildings and obliterate any troops on the 3point objective. a second column of battlewagons was sallying around our left flank, and some choppas were manouvering around our left.



The big guns - 2 basilisks and an earthshaker emplacement keep well behind an armoured line of leman russ' the infantry taking cover in the trees, and setting up the heavy weaponry on the hills.

An infantry squad garrisson the earthshaker emplacement.

The lucky 88th "trackless armoured column" prepare to break forwards.

The conscripts fill one building, infantry and heavy weapon squads fill the other, with the mechanised force in the centre ready to punch onto the objective. ogryns hold the left flank.

The ork armoured column, 4 battlewagons with various support vehicles.

2 of the 1point objectives, a T junction, and a clump of trees. Rokkit boys leap forwards, only to catch several ordnance shells from combined medusa and earthshaker fire. The smaller armoured column made up of buggies and killa kans recieve insane amounts of missile, autocannon, lascannon and battle cannon fire. many arms, shootas and wheels are lost.

The third 1 point objective, a destroyed mk1 rhino.

The orks' second battle wagon column bursts onto our rear. the guardsman change into more tactical "brown camo" trousers. the last vox from the hellhound crew cannot be repeated to the general public.

Ork choppas cause mayhem behind the trackless column, but are whittled down by mass infantry fire.
The imperial flanking armour had a brief moment of glory, but were more suited to the title "a mild annoyance" distracting the rearward orks and drawing them from their objecitves.

the airborne strike team had no effect on the battle field, massed ork AA fire blew both aircraft from the sky, the penal legion bailed out in the nick of time, only to be gunned down by the war hungry orks.


The game was a while ago, so the precise result escapes me, but as far as i can piece together, the imperium made a valiant attempt to hold the orks at bay, regardless, the orks burst through onto the crossroads, contesting the 3point objective.

imperial strike forces had made a decent attempt at taking an ork objective, which merely resulted in the removal of ork forces from those objectives by forcing them to re-locate. however the orks stil held at least one uncontested objective. winning them the game, and sending the imperium sulking away with their tails between their legs.


Some more assorted shots.




There will be another spearhead held on the 20th, which i intend to get some more detailed shots of, photography practice if you will for the Battle of Borlingrav weekend game at the end of the month.

All in all, there are some interesting new ideas and tactics which spearhead brings to the game.

for example, it gives an apocalypse feel, to a game which still requires standard Force organisation, meaning you still have to create a working army to fill out points, but you can go mental with the armoured columns - for "free"(FOC wise) which is fantastic fun, without being "too open" which basic apocalypse can be.

cheers

TSINI
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The Lucky 88th History

The Lucky 88th

The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

The Curse of Borlina

During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.
Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.

Affirmation

A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines” and “Black Storm”) to seek out loyal forces.

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrocity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run

Any outsider coming into contact with any surviving member of the Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.