Monday, 3 May 2010

Battle of Borlingrav


I have been asked by my gaming group to put together a large 40k game, to be held over a weekend at a local pub (which handily I work in)

So far, i've put together a rough idea of the game scenario (most of it will be revealed on the day)

I just wanted to ask everyone if they had any hints or tips for me for running a LARGE apocalypse game, any on board (scenarios/special rules etc), and off board (hosting a large game) suggestions will be greatly appreciated

____________________________________________________________________

so far I have outlined:


The Battle of Borlingrav is a large scale game of warhammer 40,000 which will take place on the ******* of june at the ************** pub in ******** (dates and location yet to be confirmed)

A huge board will be liberally spread with scenery, depicting a large scale invasion of Borlingrav.

A beach-head assault against fortified and well dug in defenders, an airborne assault on a spaceport/airfield and the last stand of the Borlingrav palace... amongst others. Each objective held will have a "real time" effect on other parts of the board, be prepared to take heavy casualties!

game special rules will be revealed on the day, a booklet will be supplied to each participant detailing their armies' objectives for the mission, and what dastardly tricks they have up their sleeves.

The event will be over 2 days, starting between 11 and 12 saturday afternoon, and continuing until late (as late as we can stand :D). The board will remain set-up overnight, and the game will come to a finish at around 4/5 sunday

You will not need to be around the whole day, simply hand control of your forces to a friend by passing on your booklet detailing your plans - but be carefull not to let your opponents see!


The pub will be open for business as usual, some casual gaming and access to drinks spells fun in my books. Hopefully I will wrangle up some food too!

Along with your RSVP, please state your affiliation (Imperial, Forces of Disorder, Neutral) which you intend to play, how many points you can muster - to the nearest 250points (for example I can muster 3022points - 3000points for simplicity) and if you have any other armies which you can bring along to aid your own, or the opposing side, list them also.



Cheers, TSINI
blog comments powered by Disqus

TSINI_Productions

Loading...

slideshow

The Lucky 88th History

The Lucky 88th

The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

The Curse of Borlina

During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.
Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.

Affirmation

A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines” and “Black Storm”) to seek out loyal forces.

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrocity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run

Any outsider coming into contact with any surviving member of the Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.