Tuesday, 19 January 2010

Oh yes, Hello and Happy holidays, Merry christmas and a happy new year etc etc etc.

Ok, so i kind of dissapeared for a few months...

october was a busy month for me, what with Forza 3 being released on xbox 360, and then followed shortly by Modern Warfare 2. Then Christmas and new year happened.

So i put aside my 40k for a while, the creative juices had just stopped flowing, so i took a break.

When word of the confirmed Tyranid release schedule reached my ears, it started to get the thoughts flowing, and with the new codex being released last saturday, i got right in, a box of hormagaunts and a trygon are now in my posession, as I begin my slide into gribbly territory.


The Plan

  • Make an entirely "no guns" themed Tyranid Army - Scythes, teeth and claws all the way!
  • Paint it up to look really nice opposing my Lucky 88th Imperial Guard
  • Experiment with some new painting techniques
  • Improve my basing skills - transfer these skills over to my Lucky 88th, in effect bringing my lucky 88th onto the same bases as my new tyranids will be on.
  • 2000 points standard army - 2500/3000 Apocalypse force
  • Forgeworld Aplenty (Again!! - poor wallet)
The Army

HQ:
  • Hive Tyrant: Wings, 2x Scything Talons.
  • Hive Tyrant: Thorax Swarm, 2x Scything Talons
Elites:
  • Venomthrope


Troops:
  • Hormagaunts (20)
  • Hormagaunts (20)
  • Hormagaunts (20)
  • Ripper Swarm (3)
  • Ripper Swarm (3)
  • Genestealers (8)
Fast Attack:
  • Raveners
  • Flying Rippers
  • "Scythed Gargoyles" (an upcoming conversion project)
Heavy Support:
  • Trygon
  • Trygon Prime
  • 2x Carnifex: 2x Scything Talons
Apocalypse Extras
  • Malanthrope
  • Scythed Hierodule
  • More gribblies
Thats the Rough plan for this army anywho (£450 odd). the lack of guns makes this a one trick pony force, but it does mean i will have no distractions. its just run and eat, i don't have to worry about standing around and line of sight, i should be on the enemy by turn 2, with all the fast moving, and hopefully i will have enough units to bear the brunt of a single enemy shooting phase...

The trygons also add a new twist, by being able to deep strike into enemy lines, And bring on further forces from the same point, my general idea was to simply pop the trygons from the ground, then follow them up with ripper swarms and other gribblies.

The interesting parts will come in at smaller game sizes, i have no idea what a 500point tyranid army will look like, or how it will function (you need at least 2 Synapse creatures to allow you to coordinate your forces, otherwise the enemy simply targets the synapse creature and bam, your army is useless) And whether this force will even be competitive at 1000 points. we will see.

Until next time - i'll hopefully have some pictures up by then.

Cheers, TSINI
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TSINI_Productions

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slideshow

The Lucky 88th History

The Lucky 88th

The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

The Curse of Borlina

During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.
Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.

Affirmation

A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines” and “Black Storm”) to seek out loyal forces.

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrocity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run

Any outsider coming into contact with any surviving member of the Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.