Monday, 6 July 2009

TSAR HUZZAH!! and Tournement Deadline, dun dun dun!

Straight to Business!

This is the newly elected High Tsar of Borlina, my latest addition to the Lucky 88th

"Why remove the bolt pistol and power sword from the Commissar Lord model and replace with two puny laspistols?" i hear you cry, well he's a Creed count as model, so he's weilding the twin 'hot-shot' laspistols, hence the cables running to the pistol mags

i've also just got my hands on the 40k basing kit hence the rather busy base, its got a heretics head on it, so i'm happy.
you can see from the pose he's suposed to be a more hands on commander than creed, to match my play style, theres no sitting back and shooting with my commanders, they get into the thick of it.

in fact i like this model so much, i'm going to take him along to a local gaming event in 2 weeks even if it means i have to sacrifice gaming effectiveness for cool points heavy models.

Yes i've been invited along to a 40k competition at ATTACK 2009 a local event hosted by the great guys of DDWG (devizes and district wargaming) in a couple of weeks time

its a 1500 point, 2 game per day (for 2 days) tournament and as i think it can be done and dusted pretty quickly, it will give me ample time to wander around the rest of the event and check out all the lovely resin scenery and metal figures that the local companies will be selling plus the demonstration games which i love so much. oh and a few beers (or in my case rough cider oo-arr) :D

which leads us nicely onto the force i wish to take along with me.

working from bottom left in a clockwise direction

Borlina Command : Tsar (creed), bodyguard, officer of the fleet, regimental standard, medic, vox, plasmagun
250 points

Veterans: 2 grenade launchers, flamer, autocannon, vox, vet sgt with plasma pistol & power sword
120 points

Leman Russ Executioner with lascannon
205 points

Borlina Air Service (Stormtroopers):(10 men) flamer, grenade launcher, sgt with power sword
185 points

Valkyrie: multilaser, hellstrike missiles [Oooooh shiny and white :)]
100 points

Medusa: enclosed crew compartment
150 points

Armoured Sentinal: plasma cannon
75 points

Platoon command: medic, vox, missile launcher, commander with bolt pistol, commissar with powersword & plasma pistol
137 points

heavy weapon squad: 3 autocannons
75 points

Infantry squad 1: grenade launcher, missile launcher
75 points

Infantry squad 2: grenade launcher, missile launcher
75 points

Conscripts: 20 men
80 points

total: umm 1527 d'oh!! 27 points over

i may have to drop either the officer of the fleet to be 3 points under, or swap the sentinal for a cyclops demo tank to be 23 points under.

unless anyone has a better idea

another thing i could do would be to remove one of the superflous medics in the command squads, but then it just wouldn't look right would it?

let me knowwhat you think, any tactical advice would be much appreciated
as i'm obsessed on the idea of taking my creed stand in, i'd like to hear some ideas on how best to use his special rules.

i was thinking about marching my conscripts on from a side table edge just to be a pain :D they might be able to act as cover for my stormtroopers who will fly in on a valkyrie from a table edge i imagine

Anyway, cheers for reading, i have to get on and paint it all up in time!
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The Lucky 88th History

The Lucky 88th

The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

The Curse of Borlina

During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.
Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.


A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines” and “Black Storm”) to seek out loyal forces.

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrocity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run

Any outsider coming into contact with any surviving member of the Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.