Friday, 8 May 2009

2000 points of Anti Marines

Today i decided to go through my army list (its basically an army menu), and pick an anti marines force for 2000 points.

I went for my usual opponent to kick off with, space marines.

the achilles heal of all marine players is their over reliance on the power armour and decent stat line. us guardsmen can still weild the weapons that melt marines into the floor, or blow them to hell. and the bonus is this, if you're only blowing up a few marines a go, each marine is more than double the cost of your guys. assuming you manage to get executioner plasma blasts, or medusa/demoliser shells into tactical marine squads, they really will feel the effects of AP2/3 weapons.

on the flip side, it doesnt matter what wepons they hit your infantry with, AP 1, 2, 3, 4 or 5 doesnt mean much when you've only got a 5+ armour save.

Army List 1: 2000 points Anti MEQ

HQ
Command Squad: Meltagun, Medi-pack, Vox Caster, Frag&Krak Grenades
-Colonel Commissar Winters (Company Commander): Power Sword, PlasmaPistol, Refractor Field, Frag&Krak Grenades
135 points

Lord Commissar Spears: Power Sword, Plasma Pistol, Refractor field, Frag&Krak Grenades
90 points

ELITES
Borlina Air Service (Storm Trooper Squad): Grenade Launcher, Flamer, Frag&Krak Grenades-Veteran Sergeant: Power Sword185 points

TROOPS
Platoon Command Squad: Grenade Launcher, Missile Launcher Team, Medi-pack, Vox, Frag&Krak Grenades-Junior Commissar (Platoon Commander): Close Combat Weapon, Bolt Pistol-Commissar Advisor: Power Sword, Plasma Pistol137 points

Infantry Squad: Grenade Launcher, Missile Launcher Team, Vox, Frag Grenades
75 points

Infantry Squad: Grenade Launcher, Missile Launcher Team, Vox, Frag Grenades
75 points

Armoured Fist (Infantry Squad): Grenade Launcher, Autocannon Team, Vox, Frag&Krak Grenades
-Chimera: Autocannon (not in codex, but added for 15 points until forgeworld do a F.A.Q, if opponent is unhappy i'll swap it for a multilaser at -15points) Heavy bolter
150 points

Heavy Weapon Squad: 3 Autocannon Teams
75 points

Heavy Weapon Squad: 3 Lascannon Teams
105 points

Special Weapons Squad: 2 Grenade Launchers, 1 Demo Charge
65 points

Veterans: 2 Grenade Launchers, Flamer, Autocannon Team, Vox, Frag&Krak Grenades
-Veteran Sergeant: Plasma Pistol, Power Sword
120 points

FAST ATTACK
Armoured Sentinal Squad:
-Armoured Sentinal: Autocannon - 60 points
-Armoured Sentinal: Autocannon - 60 points

Valkyrie Squadron
-Valkyrie: Multi-Laser, 2x Multiple Rocket Pods, 2x Heavy Bolter Sponsons - 140 Points
-Valkyrie: Lascannon, 2x Hellstrike missiles, 2x Heavy Bolter Sponsons - 125 Points

HEAVY SUPPORT
Vanquisher: Lascannon - 160 points
Executioner: Lascannon - 205 points
Exterminator: Heavy Bolter - 150 points (this may become a standard Leman Russ)
Medusa: Enclosed Crew Compartment, Bastion Breacher Shells
155 points

Total Points: 1987
Objective Holders: 5

my basic plan would be to destroy everything that is getting too close to my frontline, if they do get into combat, pile in some more specialised squads (command squad/platoon command) to aid the combat with power weapons
the vanquisher would be on dedicated tank hunting, any transports containing CC specialists, landraiders/rhinos, then predators/whirlwinds.
the executioner would be on dedicated terminator/command squad patrol, melty goodness!



you may notice after a few of these types of posts, i tend to check the codex first, build the models, then price them up later. i don't design my units with the points cost in mind, to fit points costs i just select the units i want, and pick more or drop some to stay under the points limit.
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slideshow

The Lucky 88th History

The Lucky 88th

The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

The Curse of Borlina

During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.
Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.

Affirmation

A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines” and “Black Storm”) to seek out loyal forces.

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrocity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run

Any outsider coming into contact with any surviving member of the Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.