I've just got back from Triple Helix Wargames which is only down the road from me, they're open till 10 on tuesdays and thursdays, perfect for some wargaming after work.I actually hadn't seen the guys for a few months, so it was great to catch up and make some wargaming related plans, and chat shizzle about all the new (and controversial) goings on at GW, and our other planned game systems (dystopian wars being one... we got our hands on some of the new dreadnoughts and the new FSA land ships due to one of the sculpters hanging around)
So onto the game!
We decided on a 4 v 4 game which the others had played at a shindig at TripleHelix before.
Essentially "Capture the Flag"
500 points per player
Each player deployed in a 12" square from the table corner.
A wheely bin objective was placed in the centre. This objective would join the first infantry unit which came into contact with it. and would move with the unit (including being loaded onto transports for no space taken up - it could be towed/stowed on the roof) before moving the unit must test for initiative (1D6) if failed, the wheely bin would sip from their grip, scattering 2D6 and stopping when it came into contact with any scenery/other units.
You score a victory point for moving the carrying unit off of your deployment table edge (12" from your corner) once this happens, your unit is then placed in reserve (available next turn) and the wheely bin appears suddenly at the centre of the board.
So this is the force I assembled, Its pretty much exactly what I took to calneage two years ago. I knew that it was going to be a 500 point game and figured, it was funny then so should be a laugh this time round.Deployment
As you can see, a crowded start for my infantry heavy force, . I had Dark Eldar to my right, hence the heavy bolters placement, and many many many Attack bikes to my right, hence the plasma cannon.
I scored First deployment/turn, So elected to charge forwards without a single shot. the basic plan, stay in the trees and get the long range weapons in position, and of course....
Heres the table in full, a defensive line between two forests, with a temple at the centre, housing the "Holy Wheely Bin"
Lees Three glass towers, or Dark Eldar vehicles if you will.
A Detachment of Khorn set up in the opposing forest
And the Many (Many) Attack bikes arrive from the open to my left.
Here it is, THE HOLY WHEELY BIN who knows what wonders are inside it.
Obviously the Dark Eldar have an advantage with insane movement capabilities. Though sitting a Raider on the objective does mean it will have to endure all the following firing.
With my right flank in tatters after a few Dark eldar strafing runs, my left flank advances at a rapid rate.
The Platoon Command made it into a busted bunker, ordering the conscripts to make the dash for the objective, and eyeing up targets for their missile launcher.
You can see the missile launcher team eyeing up lees raider, which had already claimed my heavy bolter team
The wheely bin however was making a dash for the board edge under the other raider which had escaped from the board centre untouched
The conscripts charge after the wheely bin
The marine bikers make it to the centre of the temple, pursuing the Dark eldar
The missile launcher Infantry squad hold base in my deployment zone, ready to give cover/aid to any returning units with the wheely bin
The Bin is reset, And now the slower armies are all over the centre
The bikes make contact,
The first successful hit by my sentinel paid off, if it had scattered anywhere my poor conscripts would have been badly injured... Luckily a Hit scored me 3 Berserker kills
You can see how close that shot was
My autocannon Infantry Squad make a daring move once the biker was dispatched, using the conscripts as a shield between them and the berserkers, they grab the objective
The conscripts "bravely" take on the berserkers
And unsurprisingly FLEE!!
The remaining 2 berserkers are dispatched by plasma cannon fire, and the champion is humiliated by a laspistol wound which kills him.
The wheely bin looks to be in guard control on turn 5
Although casualties are mounting

Turn 6, and my second infantry squad run out to help bring back the objective (which has mysteriously turned into a purple rock...)
The sentinel leaps out to hold off the chasing bike


