Thursday, 28 May 2009

LOTS of pics!! - lots of WIP!

Firstly, Wooooooooohoooooooooooooooo!! check it out, most of my delivery arrived!! i can't believe the amount of cool stuff that comes in the command squad, and the valks just look so good. buried under there is a large GW case also.

but alas i won't be able to work on any of this for the next month while i finish my uni course

And onto the reason for this post. i'll be having a non-modelling month while i concentrate on finishing uni. but after my design show around mid - late june, i'll be back to crack on with all this stuff. so until then, i thought i'd leave you with a ton of pics of all my Work In Progress, so you can give me suggestions, tips etc on everything

before we start i'd just like to point out that only a miniscule amount of these are even remotely nearly almost painted, some are much further along than others. also these are only the interesting models (well, i think theyre interesting) i've left out all the boring stuff and will focus on them on a squad by squad basis as and when they are finished.

onto the pics!

First layer of my small carry case: company command squad, 2 platoon command squads, Stormtrooper squad 1 (the 2nd is still to arrive), Hardened veterans (- heavy weapon)

2nd Layer, 4x Infantry Squads (2 are minus their heavy weapon teams) you'll also notice the gaps of unbuilt soldiers :S

bottom layer: Armoured Fist Squad, Cyclops, Special weapon squad, the heavy weapon teams from the above squads, and the heavy weapon squads.

Individual squads/models

Platoon Command 1

Platoon commander (in the grey) and commissar (red)

Heavy Weapon Team (as a side note, am i going to have to re-base these on a larger base to fit the new rules?) also you'll notice the laptop, i figure platoon command would like to know whats going on around them

Platoon Command Squad 2

Infantry Squad Sergeants

Hardened veterans

This guy was originally going to be my comapny commander (until i saw those forgeworld commissars and came up with the excessive commissar idea) ive recently had to tear a boltgun from his arms, and the plasma pistol from my dress sergeant ended up in his posession.

here you'll see the special weapons from my hardened veterans, i went for a "poor yorrick" idea with the guy on the far left, he has a skull with helmet on in his hand, obviously a lost comrade...

these guys are comprised of an ex tank commander and a loader, theyve modified their autocannon with quick setup legs

Armoured Fist Heavy Weapon Team

you'll see the loader is throwing a grenade "baseball pitcher style" while the gunner tells the squad to "get the hell out of the way"

Infantry Squad Heavy Weapon Team

i had a go making the loader sitting behind cover, whilst covering himself from the launching missile exausts

Heavy Weapon Squad 1

these guys are relocating the autocannon

this guys cocking the autocannon

Heavy Weapon Squad 2

Heavy Weapon Squad 3

Ducking for cover, holding onto his hat from a nearby shell

i think this guy is about to lay the smack down with a shovel (spade for us english)

Cyclops and Remote Control Driver

my smallest tank! :D (obviously much more work is needed on the controller in his hands etc

stowage :D

Salamander Scout

thought i'd show you the crew i built for it

Autocannon Sentinal
Missile Launcher Sentinal

Leman Russ Executioner
notice i thought id jam a speaker system on it :D maybe it could be an external heat exhaust system, or just for playing music to drown out the sounds of war

this will be the rear layout for my leman russ', i'm going to put the barrel on top of the stowage box, it imitates some of forgeworlds super heavies which i want to include in the army.
you can see a patch of the old camo scheme, eventually i'll paint over it :S

interior detail

Vulture Gunship

i think the red rockets look sweet...

Earthshaker battery

well cheers for reading guys, i'll be back in a few weeks to check up on your blogs etc and to get cracking on everything. hopefully i'll get right on with some games etc once its all built.


The Lucky 88th History

The Lucky 88th

The Royal planet of Borlina is just off the Cadian gate, once a thriving hive planet with a high percentage of royal and rich descendants from Terra itself. Now a diseased, war torn hell hole, home to a twisted secret the Inquisition would rather not recount.

The Curse of Borlina

During a Chaos incursion (Blood & Bile of the Rich Invasion 960.M41) Inquisitor Payne ordered the Orbital Bombardment of the entire planet, choosing Viral Bombing as the means of execution of the foul beasts and corrupted Governors.
Unfortunately the Borlina PDFs were also sentenced to death, whilst deeply in conflict with the Chaos forces.
Under pressure from Inquisitor Rayvenn (of the Black Storm), Inquisitor Payne mercifully ordered areas with high concentrations of loyal forces to be bombed with a weaker strain of the virus. Whilst the planet was bombed with Virus 1, a highly corrosive airborne agent which subsides after 1 day. Virus 13 (a Plague like virus with no corrosive element) was deemed legal for use over loyalist troops, who were forewarned, advised to find cover and don gas equipment. Low on supplies, deep in conflict and without gas equipment the lucky 88th miraculously fought off Virus 13 as if it was a bad case of flu.


A nearby Commissariat fleet jumped at the opportunity to put together their own personal force and made planet fall to gather together the pockets of loyal troops into a fighting regiment. This proved quite difficult, requiring the aid of the nearby Space Marine chapters (“Dragon Marines” and “Black Storm”) to seek out loyal forces.

The largest surviving regiment had barricaded themselves in the Master Palace, which impressed the commissariat no end, for it was a disease ridden nightmare, the very palace itself was a Nurgle infested monstrocity.
Having already adopted the name “Lucky 88th” due to the large amount of survivors from the 88th regiment the troops added a Lucky Ace symbol to their armour and vehicles, much to the annoyance of the commissariat who view it as graffiti and unofficial. In return the more senior commissars keep their gas-masks on when in combat to stir anger into the men, making them fight harder for the injustice caused to them. Lower Commissars tend not to test such practises, wary of the men turning on them when cut off from high command.

Recruitment: The Virus Run

Any outsider coming into contact with any surviving member of the Borlina virus attacks must first be inoculated from the infectious version of the virus which can be fatal to weaker immune systems. New Recruits however are not so lucky. Firstly they are put through a year of heavy training wearing gas masks. Graduation into the Lucky 88th is only complete after a gruelling month fighting through the Virus Run, a heavily infected area of the former Borlingrav Palace, now a Bastion of pestilence and disease. The survivors of this infamous death zone gain the respect of the rest of the regiment, except for the veterans who hate all outsiders including the commissariat.